That can be used to multiply or mix the color value to achieve the final result. Multiplying that by the inverse of the distance brings the range to 0 - 1, which can then be mapped into a nice gradient using a map range node. Using modulo makes the distance from the surface to the line a looping range of values from 0 to the distance between the waves in the wood. The surface positions are distorted a bit by adding a bit of noise to them, the distance calculation is done per the equation here. Here the two vector inputs define a line that passes through both (the core of the three), and the distance from that to the object surface is calculated inside the distance node. Using some math nodes and adjusting the value results in a pretty nice wood texture. Mostly to use with interiors.A very flexible way to make the texture is to make it from scratch with the nodes, not relying on the built-in, a bit limited wave texture. Perfect for archviz, games & animation works in all major renderers including Blender, 3dsmax, Maya, Cinema4D, UE4 and Unity. The highlight of this list is a wide variety of choices for wood textures. Poliigons range of 3D wood flooring textures will leave you floored, offering a vast variety of laying patterns, species, grains and finishes. You can download all those resources directly from each one of the sites. Here is a pack with 12 new textures you should download: To help you download the latest updates on textures, we often make lists with the new releases from several of those libraries. That is great to save costs on making an asset library, but it might cause you some trouble to find and keep track of all updates from those libraries. Nowadays, it is easy to find online libraries offering those resources in creative commons zero. From HDR maps to PBR textures, you will need all those assets. As an artist working with architectural visualization, you will have to build an extensive library with assets that will help you to set up a scene quickly.
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